Sonntag, 20. November 2011

CRITERION C - PLAN

PLAN THE PRODUCT / SOLUTION:

                       

Step One

Task: Find out about the platform im working with (KODU), experience how to create a world (environment for Kodu later)                                                                                      
Date due:               
Process: Kodu is quite easy to work with and easy to understand, too, so that i have no problem understanding how it basically works. The interface is user-friendly and very nice to work with, even tough i should not waste that much time with navigating trough the menu or the options and select the right one. What i will experiment with different grounds and how to create hills and water.


Step Two

Task: Program the first Kodu                                                                                                      
Date due:               
Process: In my opinion, the programming is quite complicated, because ive never created a game before or even worked with Kodu or a similar programm, so ill have to get into programming first. i have to keep in mind to be logical and think in context. I will make Kodu move and navigate trough the game.


Step Three

Task: add opponent + little "helper"-Kodu that gives instructions right at the beginning of the game                                                                                             
Date due:               
Process: I will have to add an opponent and programm him AND kodu to make them interact to make the game harder and not that boring.
The little "Helper"-Kodu is there to give instructions and make the destination of the game easier. It will explain how to navigate Kodu through the game.


Step Four

Task: add destination                                                                                                 
Date due:               
Process: i will add a destination, an aim that ends the game when reached, in this case a star that says the german translation for "Hello".

Step Five

Task: finish piece as best as possible                                                                                                  Date due: 13th of December 2011 
Process: I will add two more stars that say two other words that are NOT the german translation for "Hello" to teach german better, because the kid that plays the game will have to chose a star. If its the right star that says the right translation, the kid wins. If not, he looses.


Step Six

Task: evaluation and respond to the evaluation                                                                              
Date due: 20th December 2011    
Process: I will respond to the evaluation (the comments on my blog) and evaluate what people wrote about my game.

Sonntag, 13. November 2011

Questions

-good points -- Please list some points you liked about the game.
-bad points -- Please list some points you didn't like about the game.
-whole point of the game --Did you understand the whole point of the game and what you should learn? Why or why not?
-useful -- Did you actually learn it?
-interface -- How difficult was it to get into  the interface and how to navigate Kodu?
-improvement -- Please list things i could improve in terms of educational purposes and interface.

Process

I finished a first draft of my game, but there are still some things to work on and that dont work yet. I found out about pages and how to use them.
My idea of the whole game kind of changed, because its quite hard to realize the selection of words, because ill have to make Kodu realize that only one of the destinations is correct and wins the game.

Sonntag, 6. November 2011

Why?

I chose the idea of teaching german because that's my first language and i know a lot about it.
The choice of my audience was quite easy, too, because Kodu looks kind of childish and i think primaries would like what Kodu looks like.

The actual task of the game (what the Kids are supposed to do) is to choose the correct german words. The game will assign tasks, like: "Collect the word 'Hello' in german!" and give the translation and then the kid will have to choose the correct word (in this case "hallo") out of a variety of other words. The learning effect will be supported by scoring points whenever something is done right and loosing points whenever the wrong word is chosen.

Donnerstag, 3. November 2011

Idea for a game

GOAL: teach german
AUDIENCE: primaries
PLATFORM: Kodu
FORMAT/GAME TYPE: platform game, task: collect certain words, choose the right words/phrases out of a variety