QUESTIONS:
-good points -- Please list some points you liked about the game.
-bad points -- Please list some points you didn't like about the game.
-whole point of the game --Did you understand the whole point of the game and what you should learn? Why or why not?
-useful -- Did you actually learn it?
-interface -- How difficult was it to get into the interface and how to navigate Kodu?
-improvement -- Please list things i could improve in terms of educational purposes and interface.
My game was evaluated by M5, although the intended audience of my game are primaries.
Caroline :
1. Its teaches you german in the game
2. It is easy to play
3.Yes, the game is created to teach you german, and we know this because of that character who tells us the instructions
4.Through this game I learnt how to say "hello" in german
5. It was not hard to move the players around
6. Could be more levels
Apparently it was obvious that i wanted to teach german in the game, so i achieved that my game has a clear goal. I made it that easy to play on purpose, because actually the intention was that primaries play it, so it has to be easy and the Kodu has to be easy to move around. I think it was good that i included the little "helper"-Kodu at the beginning because again it made the game and the goal of the game more clear.
I would have done more levels if i had the time to teach some more words and maybe even useful sentences.
the game was relatively easy to play and more importantly, easy to understand.
I'm not sure about the point of the fish.
The intent of the game and the outcome matched, except I 'won' and had -175 points ;)
Easy to play and easy to understand and met its goals well.
Could the fish ask higher level questions in GERMAN THAT YOU WOULD HAVE TO COME BACK TO TO GAIN POINTS? (sorry about the caps)
Again, it was my intend to make the game easy so that primaries can play it. Furthermore, i just created the first level, and the first level is always the easiest one. The fish actually didn't have a point and i should have worked on the programming of it some more, because it constantly took away points when it dumped into Kodu. I think my game matched my first idea pretty well. For sure, i should have worked on the fish some more to give it a point. I think the fish was the only part about my game that was unclear or pointless.
its easy and user frinedly
its a bit too easy
the instruction were easy
i learnd some german
kodu was easy to move
more german woords
I made the game that easy on purpose, because it was made for primaries. The first level was just to understand the concept of the game for higher levels that would have become more difficult. Its good to get some feedback about the instruction of the "helper"-kodu because i was not sure if it might have been to fast or not understandable. If i had more time i could have added more levels to the game to teach some more words other than "Hello".
MatsVery user friendly and clear
Wasnt challenging enough
Instructionsw ere clear and consiece
Make the game more complex
User friendly and clear means that primaries would understand it, too. Of course it wasn't challenging for somebody at our age because the intended audience were primaries. Further levels would have been more complex and challenging, but i didn't have enough time.
Chloe
1. Easy to use, and understand.
2. Too easy
3. The point of the game was clear
4. the audience should learn German, It benefits language skills
5. Easy to navigate and move around, along with the fact that it was easy to find the star.
6. Langauge skills could be improved if you add more things to do another than learn how to say hello.
I think i achieved my goal pretty well because i wanted to make an easy understandable game that would teach german to improve the language skills of the players, because learning by playing a game is more fun than just learning. It was easy to find the star because the 'world' of the first level was shaped like a path in U-form. Again if i had the time to create more levels i would have included more words.
-good points -- Please list some points you liked about the game.
-bad points -- It was too quick
-whole point of the game --Yes it was very simple and clear
-useful -- Yes
-interface -- It was very easy
-improvement I think you should have mad a few more levels so you could learn more than hello
I know that my game was really short, it takes not even one minute to play the first level. I should have made it longer somehow. I am actually not that sure how useful it is to be able to say "Hello" in german, but again more levels would have taught more words.
The enviroment is nice
I dont see the point
I learnt how to say hi in german
It was easy to move
More words
Actually i thought the little "helper"-Kodu at the beginning that gives instructions made the point of the whole game pretty clear, but of course that was just the first level at maybe it was not that clear.
At the bottom line, almost everybody said that the point of my game (to teach german) was pretty clear and that the game was easy to play and understand and very userfriendly which matches my plan/goal because i wanted to make a game for primaries, so it had to be easy. For sure, it was too easy for somebody at my age and i should have added more levels to teach more words other than just "Hello" in german. I think teaching a language with a game is the best way to motivate little kids to learn.
In my opinion, this feedback was pretty useless, because i got it at the end of my game and i already knew everything that the people told me with their feedback. It doesn't have a point, because i won't work any further on my game and i won't improve it, although the feedback gave me some ideas how i could have improved my game (if i had the time).
I am pretty happy with my game because i never worked with Kodu or programming before and under these circumstances i think it was actually not that bad, i even finished the first level of my game.